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Perhaps Acquiring Pixelmator Is Not About Competing With Photoshop and Lightroom, Per Se, but the Adobe Creative Cloud Bundle

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Zac Hall, writing at 9to5Mac back in May 2023:

Now that Final Cut Pro and Logic Pro for iPad are official, let’s talk about pricing. These apps coming out on a random day in May is surprising. Subscription pricing? Not so much. Nevertheless, pricing for these long overdue apps is interesting when you consider their Mac counterparts and the Apple One bundle.

First, let’s address the Mac apps.

How would Apple price Final Cut Pro and Logic Pro for Mac if they were released today? In the era of service revenue, Apple would almost certainly charge a subscription fee for access rather than a one-time fee.

Mac users have had years of free updates to Logic and Final Cut Pro after paying once for each app. In fact, Logic Pro X will be a decade old in July, and Final Cut Pro X turns 12 next month. The price of Logic Pro for Mac today ($199.99) is the same as four years of subscribing to Logic Pro for iPad, and Final Cut Pro for Mac ($299.99) will equal six years of paying for the iPad version.

The iPad versions of Final Cut Pro and Logic Pro are both priced the same: $5/month or $50/year. There is no bundle to get both at a discount.

I was a little surprised when Apple announced Final Cut Pro 11 for Mac two weeks ago and didn’t announce a switch to subscription pricing. Instead, it remains a $300 one-time purchase, and for existing users version 11 is a free upgrade. Whether you like it or not, subscription pricing is no longer the future, it’s the present, and it’s the dominant model for professional creative tools today.

Adobe made this switch years ago, with a particular emphasis on the Creative Cloud bundle that includes their entire suite of apps — Photoshop, Lightroom, Illustrator, InDesign, Premiere Pro, Audition, Acrobat Pro, and more. You get access to Adobe’s entire suite for $90/month, or $60/month if you pay annually ($720/year). They currently offer a first-year 50 percent discount if you pay annually. A la carte, subscriptions to each app cost $20–$23/month, so the Creative Cloud bundle is a good deal if you use three of them, and a great deal if you use more than three.

Apple clearly understands the appeal of subscription bundles too, with Apple One. Despite the fact that Apple didn’t switch to subscription pricing for Final Cut Pro 11 for Mac, I still expect them to sooner rather than later, and if they do, I further expect a bundle. Apple is never going to offer a swath of creative tools as broad as Adobe’s, but the biggest missing pieces right now would be alternatives to Photoshop and Lightroom. My gut feeling is that’s why they acquired Pixelmator and Photomator. They could sell a bundle for, just spitballing here, $20/month or $200/year that would include the Mac and iPad versions of Final Cut Pro, Logic Pro, Pixelmator, and possibly Photomator. Maybe throw in some extra iCloud storage.

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thepyrate
55 days ago
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Subscription would probably just nail the switch to Da Vinci Resolve for a lot. I’m one of the people who abandoned Adobe software when the subscription came in. I feel like this pendulum is going to swing the other way, increasingly everyone I know is angry about their subscriptions, how everything is trying to knock a few more dollars a month off their income and it’s adding up to big bucks. It’s fine when you can just cancel Netflix but for post production where things are already getting dire (go to r/editors for the world’s bleakest reads) the last thing we need is to be struggling to pay a monthly bill that we have to pay just to keep working
Hobart, Tasmania
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Nintendo Denies Bloomberg Report on 4K Development Kit for Switch

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Nintendo:

A news report on Sept. 30, 2021 (JST) falsely claims that Nintendo is supplying tools to drive game development for a Nintendo Switch with 4K support. To ensure correct understanding among our investors and customers, we want to clarify that this report is not true.

We also want to restate that, as we announced in July, we have no plans for any new model other than Nintendo Switch — OLED Model, which will launch on October 8, 2021.

What news report? This news report, from Bloomberg reporters Takashi Mochizuki and Olga Kharif. Quite the strident denial. It’s certainly possible Nintendo is lying here, or stretching the truth to the point of absurdity (like, say, if they supplied 4K Switch development tools in the past, but are not “supplying” them now).

We should know the answer soon — if Bloomberg’s report is simply wrong, I’m sure they’ll promptly issue a correction and retraction.

(“Big Hack” snark aside, here’s a theory that adds up: third-party developers are working on games for a 4K-capable Nintendo gaming console, which console is probably Switch-like and will play Switch games, including updated 4K versions of existing Switch games, but that new console (a) is not imminent, and Nintendo doesn’t want to Osborne the actually imminent Switch OLED in the meantime, and (b) will not be called a “Switch”.)

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thepyrate
1209 days ago
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My take is Nintendo have had a Switch upgrade in hand for some time, but with the chip shortages not abating they instead chose to release the OLED Switch as a mid-cycle upgrade instead which will continue using many of the components Nintendo likely has plenty of supply of. Nintendo have a very long history of denials even in the face of overwhelming evidence, even to the point of issuing denials for products they announce the following week. Nintendo denying something is just par for the course honestly.
Hobart, Tasmania
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Joanna Stern on the Best 20W USB-C Charging Adapters

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Joanna Stern, writing two weeks ago for The Wall Street Journal:

If you loved Apple’s 5-watt charger for its cute design that didn’t block multiple power outlets, get ready to be happy: You can now get four times the power in the same size brick.

The Apple 5-watt took nearly two hours to charge my iPhone 11’s battery to 50%. The 20-watt $20 Aukey Omnia Mini and Anker Nano took just 30 minutes. (Apple’s just released $19 20-watt charger should be just as fast, but I haven’t tested it yet.)

I bought an Anker Nano back in April, and at the time, it was only 18W. Anker recently updated it to support 20W, which, I think, means the updated ones will support Apple’s MagSafe inductive charger at the maximum 15W capacity.

What I don’t understand is why Aukey and Anker’s 20W chargers are so much smaller than Apple’s. They’re not just a little smaller, they’re a lot smaller — and about half the weight of Apple’s. They really are just a wee smidge bigger than Apple’s classic dice-sized 5W charger.

So what’s the deal? Are Anker and Aukey just better at making chargers than Apple? Is Apple’s so much bigger because it’s cheaper to produce that way? Or is Apple’s better in some way that necessitates it being bigger that I don’t understand? Because unless I’m missing something there’s no reason not to buy the 20W chargers from Aukey and Anker instead of Apple’s.

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thepyrate
1545 days ago
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Almost certainly that GaN chargers are more expensive and possibly more difficult to mass produce. Apple made a gajillion 20W power adapters if my local electronics store is anything to go by (literally a tub chock full of them by the registers). I think if Apple could mass produce GaN chargers on the scale they need they’d obviously want smaller, more awesome chargers. But much like how supposedly iPhones don’t have periscope telephoto lenses because the scale to manufacture them doesn’t exist, I’d say Apple is making old style chargers because they have the capacity to do so.
Hobart, Tasmania
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Google Announces Stadia, Streaming Video Game Service

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Phil Harrison, vice president and GM of Google Stadia:

Using our globally connected network of Google data centers, Stadia will free players from the limitations of traditional consoles and PCs.

When players use Stadia, they’ll be able to access their games at all times, and on virtually any screen. And developers will have access to nearly unlimited resources to create the games they’ve always dreamed of. It’s a powerful hardware stack combining server class GPU, CPU, memory and storage, and with the power of Google’s data center infrastructure, Stadia can evolve as quickly as the imagination of game creators.

They have a custom game controller too, which from the outside looks a lot like a Sony Dualshock. The innovation is that the controller isn’t a peripheral to a local device — it connects by Wi-Fi to the Stadia cloud.

Streaming high-performance games over the internet sounds like something that could never compete with a local device, but no less an authority than John Carmack vouches for it in principle.

It’s worth pointing out too that this is a very Google-like strategy, where your device doesn’t really matter, only the cloud service.

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thepyrate
2134 days ago
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Stadia will be to Xbox/Playstation/Nintendo X what Google+ was to Facebook/Instagram.
Hobart, Tasmania
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Turbo Boost and the iMac Pro

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How much of a performance bump do you get from Turbo Boost?
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thepyrate
2408 days ago
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For all the naysaying about poor thermal performance I’ve found my iMac Pro maintains near constant turbo, even on long renders (after 4 hours at 100% CPU it remained at Turbo clocks with a temp around 90°). Running CPU and GPU bound tasks the CPU would dip to stock clock but never below, and usually dipped briefly and returned to turbo. I have the 14-core and have seen maximum turbo speeds on occasion. It is usually able to stay around 4GHz except on longer renders or CPU+GPU.

Most impressively it remains whisper quiet.
Hobart, Tasmania
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Jackass of the Week: Analyst Neil Campling

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Arjun Kharpal, writing for CNBC under the jacktastic headline “Apple’s iPhone X Will Be Killed Off This Year, Analyst Says”:

TSMC’s record inventory levels are due to Apple not buying components for any future iPhone X models, suggesting the device will be killed off this year, Campling said.

“With the declines in iPhone X orders and the inventory issue at TSMC at record highs, which basically reflect a need to burn off inventory. Why? Because the iPhone X is dead,” Campling wrote in his note.

“The simple problem with X is that it is too expensive,” Campling told CNBC by phone on Friday, talking about the device’s $999 price tag. “Consumers are turning their backs on high-priced smartphones.”

It might be true that the iPhone X will be discontinued in September when new iPhones are announced, but I guarantee it will be replaced by a successor. It actually makes sense that Apple wouldn’t keep the iPhone X around for another year at a lower price — that’s the iPhone 8’s role.

I don’t know why CNBC is paying credence to Campling on this, because by all accounts the iPhone X is selling well or very well. Tim Cook told CNBC in February that “iPhone X was our most popular iPhone, despite not beginning to ship until November.” A report this week from Counterpoint claims the iPhone X alone accounted for 35 percent of all profits in the industry in Q4 2017 — even though it only went on sale in November. (The iPhone 8 and 8 Plus combined for 34 percent; all iPhones combined accounted for 86 percent. I don’t know how much credence to give to Counterpoint’s report because I don’t know their methodology, but if their numbers are even vaguely accurate, Apple has almost no competition in the premium handset market. Samsung’s top two phones combined account for less than 5 percent of industry profits, and no other company had a phone that cracked the top 10.)

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thepyrate
2468 days ago
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I see iPhone X’s everywhere. Even our plumber had one! This idea that they’re selling terribly just doesn’t add up. Reminds me of everyone saying the Apple Watch was a failure - I live in a fairly small town and you couldn’t go anywhere without seeing an Apple Watch or two. Travelling to New York and London they were everywhere (this was a month after launch). I know it’s not statistics based research, but a casual glance suggests these products are doing well, let alone Apple insisting they are.
Hobart, Tasmania
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